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ROAD BLAZE

Road Blaze was a project I developed in three days as a part of a small schooling exercise where we were given design documents for developing a game. I developed this project using UE4, with game logic implemented in C++ and utilized Blueprints as prefabs and small cosmetic details. I used this project to learn more about the C++ side of UE4 and their material editor.
I implemented the game primarily using the Level script actor and game mode class. An Object Pool is used to control the spawning of incoming traffic with an actor purposely designed to use this pool. Most of the geometry is static, with the material giving the illusion you are traveling at high speeds.



Simple 'Movement' Material to give illusion of movement


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